Academic Experience
Oğuz Orkun Doma is an architect, XR developer, and lecturer in games, immersive media & interaction design, with a Ph.D. in Architectural Design Computing from Istanbul Technical University. He was previously Research Fellow – Interaction Designer for Virtual Production at the University of Southampton, Winchester School of Art.
His PhD dissertation, DREAMSCAPE: Use of Virtual Reality in Architectural Design & Education, explores the intersection of architectural design, design cognition, and virtual reality. As part of the research, he developed Dreamscape Bricks VR, an experimental VR design tool built in Unreal Engine.
His teaching combines research-informed pedagogy, design studio culture, game engine workflows, project-based learning, structured critique, and prototype-led assessment. Drawing on architecture, game design, XR development, and applied industry collaboration, Doma connects academic research with practical production workflows across serious games, VR visualisation, game development, architectural design, and visual communication.
Instructed Courses
UG and PG teaching in serious games, XR, level design, and game engines.
Talks and Seminars
Invited academic and professional sessions across XR, heritage, games, and learning.
Studio Teaching
Architectural design studios, visual communication, juries, and academic service.
Research Profile ↗
Publications & research in XR, design cognition, serious games, and computational design.
Instructed Courses
GAM 509e
Visualization in Virtual Reality
2025–2026 Spring; 2022–2023 Spring
Practice-based postgraduate module covering immersive environment design, level design, VR prototyping, and interactive VR development in Unreal Engine. Designed the module from the ground up for the programme’s curriculum development and accreditation process, focusing on VR prototyping, level design, real-time engine workflows, spatial interaction, and iterative critique.
GAM 516e
Serious Games
2025–2026 Fall; 2024–2025 Spring; 2023–2024 Fall
Postgraduate module combining instructional design theory with applied game development and iterative critique. The course introduces serious games as systems that connect learning objectives, gameplay mechanics, player motivation, assessment, and experience design. Students analyse serious games, develop concepts and prototypes, and use design documentation to connect educational aims with gameplay systems and user experience.
GAD2014
Serious Games
2023–2024 Fall; 2022–2023 Spring
Undergraduate course covering instructional game design, game mechanics, serious games, and applied game development principles. Built a project-based course structure progressing from serious game analysis to foundational level design, interactive gameplay implementation, and final edutainment game prototype development. The course connected instructional design with game mechanics, learning outcomes, UI/UX, player engagement, and prototype-led critique.
Serious games · Instructional game design · Game mechanics · Level design · Unreal Engine · Unity · HLDD · UI/UX · Learning outcomes · Gameplay loops
COP4454 / COOP4454
Introduction to Game Development with CRYENGINE
2017–2018 Fall; 2016–2017 Fall
Project-based undergraduate course developed through the Crytek Istanbul and Bahçeşehir University CO-OP / industry–academia collaboration. Rebuilt the CRYENGINE Academy developer-training outline into a studio-based course with practical projects, assessment criteria, and final playable level delivery. The course covered CRYENGINE workflows, level design, FlowGraph scripting, interactive environments, and VR user experience.
Workshops and Training
Workshop
City and Serious Games
March 23 – May 15, 2026
Six-week workshop on serious games as tools for urban participation and planning. Students analysed civic play, stakeholder roles, and urban decision-making, then designed KENTOPA, a board game where city residents act as participatory stakeholders in the planning process.
Workshop
Component-Based Living Units Workshop
April 19–22, 2021
Workshop for first-year architecture, interior architecture, and industrial design students exploring modular spatial design through LEGO®-based CAD exercises. The workshop introduced component-based thinking, spatial composition, and systematic design logic through accessible modelling operations.
Workshop
The DREAMSCAPE Workshops
December 2019 – August 2021
Experimental workshops developed for the DREAMSCAPE PhD project, investigating how VR affects architectural design and education. Participants designed in both physical and immersive VR environments, enabling comparative analysis of design process, embodiment, scale perception, and spatial experience.
Workshop
Introduction to Level Design with CRYENGINE V: Your First VR Level
September 3–6, 2016
Hands-on workshop introducing VR level design through CRYENGINE V. Delivered by Crytek Istanbul industry professionals, the workshop guided participants through real-time environment creation, level design principles, VR setup, and interaction workflows, leading to a functional VR game level by the end of the course.
Workshop
Video Games & Digital Narratives: A Quick Introduction
November 9–12, 2015
Introductory workshop for first-year architecture students on video games as spatial and narrative systems. Students began with Portal 2 Puzzle Creator to explore basic level design principles, then moved into CryEngine 3 and FlowGraph visual scripting to create interactive game spaces.
TALKS AND SEMINARS
Seminar
Immersive Futures: How VR Is Transforming Architecture, Design, and Storytelling
November 19, 2025
Seminar
Introduction to Serious Games and Their Potential in Earthquake Management
February 8, 2024
Seminar
Future Skills Academy – Augmented and Virtual Reality in Industry
January 12, 2024
Seminar
Dreamscapes: From Architectural Visualization to Immersive Learning Environments
November 29, 2023
Seminar
Exploring Cultural Heritage Through Spatio-Temporal Narratives in Immersive Virtual Environments
June 17, 2023
Invited Speaker
Metaverse and Architecture: Creating and Designing in Virtual Spaces
March 28, 2023
Invited Speaker
Digital Dreamscapes and Architectural Design in the Metaverse
July 13, 2022
Invited Speaker
Design in the Metaverse: Productivity and Creativity in the Virtual Future of the Real World
May 10, 2022
Invited Speaker
Towards Metaverse Architecture: Architectural Design and Experience in Digital Realities
March 19, 2022
Seminar
Game and Space in Mixed Reality | VRDays Europe ’21
November 14, 2021
Invited Speaker
As a Changing and Transforming Reality: Virtual Reality
October 14, 2020
Invited Speaker
International Children and Information Security Congress: Digital Games
April 12, 2018
Presentation titled “Digital Games as Youth Development Spaces”.
Invited Speaker
GETEK ’17 – Technology and Innovative Thought | Istanbul University IEEE Student Branch
November 29, 2017
Webinar
Digital Games and Their Use in Education
November 20, 2017
Participant
International Children and Information Security Events
October 10, 2017
Invited as an expert participant in the “Digital Games in Education” workshop.
Invited Speaker
12th ILTEK Days – Yıldız Technical University IEEE Student Branch
March 30, 2017
Invited speaker on the “Virtual Reality” panel.
Studio Teaching and Academic Service
Courses Taught as Research Assistant · ITU Faculty of Architecture (2014-2021)
First Year Studios
TES 111e Project I: Fall 2018–2019; Fall 2017–2018; Fall 2016–2017; Fall 2015–2016
TES 121e Project II: Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016
TES 112e Visual Communication I: Fall 2018–2019; Fall 2017–2018; Fall 2016–2017; Fall 2015–2016
TES 122e Visual Communication II: Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016
SBP 115e Principles of Architectural Design: Spring 2014–2015
Third Year Studios
MIM 312e Architectural Design VI: Spring 2019–2020; Fall 2019–2020
MIM 312 Mimari Proje VI: Spring 2020–2021
Fourth Year Studios
MIM 4902e Diploma Project: Fall 2020–2021
MIM 492e Architectural Design VIII - Graduation Project: Fall 2019–2020; Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016
MIM 492 Mimari Proje VIII - Bitirme Projesi: Fall 2018–2019; Fall 2016–2017; Fall 2015–2016; Spring 2014–2015
MIM 411e Architectural Design VII: Fall 2020–2021; Spring 2019–2020; Fall 2019–2020; Spring 2014–2015
Academic Administrative Experience · ITU Faculty of Architecture (2014–2021)
Research Assistant Faculty Board Representative: Administrative Role, ITU Faculty of Architecture, Department of Architecture | 2015–2016; 2017–2018
ITU 2019 Admission and Publicity Days: Institutional Promotion, Faculty Representative R.A., ITU Faculty of Architecture, Taşkışla Campus | 2019
Taşkışla Graduation Ceremony Organization Commission: Organization Committee Member, ITU Faculty of Architecture | 2015–2018
Department of Architecture Website Committee: Web Design and Development, ITU Faculty of Architecture, Department of Architecture | 2016–2021
ITU Taşkışla Student Works A3 Exhibition Commission: Student Exhibition Committee Member, ITU Faculty of Architecture | 2015–2018
2014 NAAB Accreditation Exhibition Organization Commission: Institutional Promotion, ITU Faculty of Architecture | 2014–2015
Courses Assisted as Teaching Assistant · BAU Faculty of Architecture & Design (2012–2014)
First Year Studios
ARC1001 Basic Design: Spring 2013–2014; Fall 2013–2014; Fall 2012–2013; Spring 2011–2012
ARC1002 Design Studies: Spring 2011–2012
INAR1001 Basic Design: Spring 2011–2012
Second Year Studios
ARC2001 Architectural Design I: Spring 2013–2014
Fourth Year Studios
ARC4002 Degree Project Design: Fall 2013–2014
Theoretical Courses
ARC1021 Introduction to Architectural Culture: Fall 2012–2013
ARCH2040 Strength of Materials: Spring 2011–2012
ARC4021 Contemporary Turkish Architecture: Fall 2012–2013

Oguz Orkun Doma, PhD
Architect, XR developer, and lecturer with a PhD in Architectural Design Computing, working across immersive media, level design, serious games, and interactive virtual environments. Experienced in Unreal Engine and real-time production workflows across academic research, teaching, and industry practice.
