Academic Experience

Oğuz Orkun Doma is an architect, XR developer, and lecturer in games, immersive media & interaction design, with a Ph.D. in Architectural Design Computing from Istanbul Technical University. He was previously Research Fellow – Interaction Designer for Virtual Production at the University of Southampton, Winchester School of Art.

His PhD dissertation, DREAMSCAPE: Use of Virtual Reality in Architectural Design & Education, explores the intersection of architectural design, design cognition, and virtual reality. As part of the research, he developed Dreamscape Bricks VR, an experimental VR design tool built in Unreal Engine.

His teaching combines research-informed pedagogy, design studio culture, game engine workflows, project-based learning, structured critique, and prototype-led assessment. Drawing on architecture, game design, XR development, and applied industry collaboration, Doma connects academic research with practical production workflows across serious games, VR visualisation, game development, architectural design, and visual communication.

Instructed Courses

UG and PG teaching in serious games, XR, level design, and game engines.

Talks and Seminars

Invited academic and professional sessions across XR, heritage, games, and learning.

Studio Teaching

Architectural design studios, visual communication, juries, and academic service.

Research Profile ↗

Publications & research in XR, design cognition, serious games, and computational design.

Instructed Courses

GAM 509e

Visualization in Virtual Reality

ITU Game and Interaction Technologies | Postgraduate

2025–2026 Spring; 2022–2023 Spring

Practice-based postgraduate module covering immersive environment design, level design, VR prototyping, and interactive VR development in Unreal Engine. Designed the module from the ground up for the programme’s curriculum development and accreditation process, focusing on VR prototyping, level design, real-time engine workflows, spatial interaction, and iterative critique.

GAM 516e

Serious Games

ITU Game and Interaction Technologies | Postgraduate

2025–2026 Fall; 2024–2025 Spring; 2023–2024 Fall

Postgraduate module combining instructional design theory with applied game development and iterative critique. The course introduces serious games as systems that connect learning objectives, gameplay mechanics, player motivation, assessment, and experience design. Students analyse serious games, develop concepts and prototypes, and use design documentation to connect educational aims with gameplay systems and user experience.

GAD2014

Serious Games

BAU Digital Game Design | Undergraduate

2023–2024 Fall; 2022–2023 Spring

Undergraduate course covering instructional game design, game mechanics, serious games, and applied game development principles. Built a project-based course structure progressing from serious game analysis to foundational level design, interactive gameplay implementation, and final edutainment game prototype development. The course connected instructional design with game mechanics, learning outcomes, UI/UX, player engagement, and prototype-led critique.

Serious games · Instructional game design · Game mechanics · Level design · Unreal Engine · Unity · HLDD · UI/UX · Learning outcomes · Gameplay loops

COP4454 / COOP4454

Introduction to Game Development with CRYENGINE

BAU / BUG Game Lab / Crytek Istanbul | CO-OP Course / UG

2017–2018 Fall; 2016–2017 Fall

Project-based undergraduate course developed through the Crytek Istanbul and Bahçeşehir University CO-OP / industry–academia collaboration. Rebuilt the CRYENGINE Academy developer-training outline into a studio-based course with practical projects, assessment criteria, and final playable level delivery. The course covered CRYENGINE workflows, level design, FlowGraph scripting, interactive environments, and VR user experience.

Workshops and Training

Workshop

City and Serious Games

Istanbul Planning Agency · Şehir Okulu: Urban Innovation | UG / PG

March 23 – May 15, 2026

Six-week workshop on serious games as tools for urban participation and planning. Students analysed civic play, stakeholder roles, and urban decision-making, then designed KENTOPA, a board game where city residents act as participatory stakeholders in the planning process.

Workshop

Component-Based Living Units Workshop

ITU School of Architecture · Foundation Studio Workshops | Undergraduate

April 19–22, 2021

Workshop for first-year architecture, interior architecture, and industrial design students exploring modular spatial design through LEGO®-based CAD exercises. The workshop introduced component-based thinking, spatial composition, and systematic design logic through accessible modelling operations.

Workshop

The DREAMSCAPE Workshops

ITU Faculty of Architecture | UG / PG

December 2019 – August 2021

Experimental workshops developed for the DREAMSCAPE PhD project, investigating how VR affects architectural design and education. Participants designed in both physical and immersive VR environments, enabling comparative analysis of design process, embodiment, scale perception, and spatial experience.

Workshop

Introduction to Level Design with CRYENGINE V: Your First VR Level

ATOM – ODTÜ TEKNOKENT · Middle East Technical University Technopolis | UG / PG

September 3–6, 2016

Hands-on workshop introducing VR level design through CRYENGINE V. Delivered by Crytek Istanbul industry professionals, the workshop guided participants through real-time environment creation, level design principles, VR setup, and interaction workflows, leading to a functional VR game level by the end of the course.

Workshop

Video Games & Digital Narratives: A Quick Introduction

ITU School of Architecture · Foundation Studio Art Workshops | Undergraduate

November 9–12, 2015

Introductory workshop for first-year architecture students on video games as spatial and narrative systems. Students began with Portal 2 Puzzle Creator to explore basic level design principles, then moved into CryEngine 3 and FlowGraph visual scripting to create interactive game spaces.

TALKS AND SEMINARS

Seminar

Immersive Futures: How VR Is Transforming Architecture, Design, and Storytelling

November 19, 2025

Winchester School of Art, University of Southampton | Winchester School of Art, University of Southampton

Seminar

Introduction to Serious Games and Their Potential in Earthquake Management

February 8, 2024

TechCamp Istanbul 2024: Develop Games For Earthquake Awareness and Preparedness | BUG Lab Tekmer, International Exchange Alumni, and U.S. Consulate General İstanbul

Seminar

Future Skills Academy – Augmented and Virtual Reality in Industry

January 12, 2024

Innovation for the Future Conference | Trabzon Chamber of Commerce and Industry, Karadeniz Technical University, Turkish Ministry of Labour and Social Security, Trabzon

Seminar

Dreamscapes: From Architectural Visualization to Immersive Learning Environments

November 29, 2023

ID4Ex-OzU Resonance Seminar | DRUM Lab, Özyeğin University Faculty of Architecture and Design, Istanbul (online)

Seminar

Exploring Cultural Heritage Through Spatio-Temporal Narratives in Immersive Virtual Environments

June 17, 2023

Digitalization of Cultural Heritage | ITU Faculty of Architecture and FADU Udelar of Uruguay / PLEXO, Istanbul

Invited Speaker

Metaverse and Architecture: Creating and Designing in Virtual Spaces

March 28, 2023

ALKÜ Faculty of Art Design and Architecture | Alanya Alaaddin Keykubat University, Antalya (online)

Invited Speaker

Digital Dreamscapes and Architectural Design in the Metaverse

July 13, 2022

Metametrik | Wednesday Meetings #100 | Istanbul (online)

Invited Speaker

Design in the Metaverse: Productivity and Creativity in the Virtual Future of the Real World

May 10, 2022

Piri Reis University | Istanbul (online)

Invited Speaker

Towards Metaverse Architecture: Architectural Design and Experience in Digital Realities

March 19, 2022

Kocaeli MITAB 2022 | 2nd Architecture and Design Meetings: Different Reality | Kocaeli

Seminar

Game and Space in Mixed Reality | VRDays Europe ’21

November 14, 2021

VRDays Europe | Immersive Tech Week Istanbul | Istanbul

Invited Speaker

As a Changing and Transforming Reality: Virtual Reality

October 14, 2020

Arkitera | Turkey (online)

Invited Speaker

International Children and Information Security Congress: Digital Games

April 12, 2018

Ministry of Family and Social Policies, Ministry of National Education, BTK | Ankara

Presentation titled “Digital Games as Youth Development Spaces”.

Invited Speaker

GETEK ’17 – Technology and Innovative Thought | Istanbul University IEEE Student Branch

November 29, 2017

Istanbul University IEEE Student Branch | Istanbul University, Istanbul

Webinar

Digital Games and Their Use in Education

November 20, 2017

eTwinning Turkey | Ministry of National Education, Education Informatics Network (EBA, online)

Participant

International Children and Information Security Events

October 10, 2017

Ministry of Family and Social Policies, Ministry of National Education, Ministry of Youth and Sports, BTK | Ankara

Invited as an expert participant in the “Digital Games in Education” workshop.

Invited Speaker

12th ILTEK Days – Yıldız Technical University IEEE Student Branch

March 30, 2017

Yıldız Technical University IEEE Student Branch | Yıldız Technical University, Istanbul

Invited speaker on the “Virtual Reality” panel.

Studio Teaching and Academic Service

Courses Taught as Research Assistant · ITU Faculty of Architecture (2014-2021)

First Year Studios

TES 111e Project I: Fall 2018–2019; Fall 2017–2018; Fall 2016–2017; Fall 2015–2016

TES 121e Project II: Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016

TES 112e Visual Communication I: Fall 2018–2019; Fall 2017–2018; Fall 2016–2017; Fall 2015–2016

TES 122e Visual Communication II: Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016

SBP 115e Principles of Architectural Design: Spring 2014–2015

Third Year Studios

MIM 312e Architectural Design VI: Spring 2019–2020; Fall 2019–2020

MIM 312 Mimari Proje VI: Spring 2020–2021

Fourth Year Studios

MIM 4902e Diploma Project: Fall 2020–2021

MIM 492e Architectural Design VIII - Graduation Project: Fall 2019–2020; Spring 2018–2019; Spring 2017–2018; Spring 2016–2017; Spring 2015–2016

MIM 492 Mimari Proje VIII - Bitirme Projesi: Fall 2018–2019; Fall 2016–2017; Fall 2015–2016; Spring 2014–2015

MIM 411e Architectural Design VII: Fall 2020–2021; Spring 2019–2020; Fall 2019–2020; Spring 2014–2015

Academic Administrative Experience · ITU Faculty of Architecture (2014–2021)

Research Assistant Faculty Board Representative: Administrative Role, ITU Faculty of Architecture, Department of Architecture | 2015–2016; 2017–2018

ITU 2019 Admission and Publicity Days: Institutional Promotion, Faculty Representative R.A., ITU Faculty of Architecture, Taşkışla Campus | 2019

Taşkışla Graduation Ceremony Organization Commission: Organization Committee Member, ITU Faculty of Architecture | 2015–2018

Department of Architecture Website Committee: Web Design and Development, ITU Faculty of Architecture, Department of Architecture | 2016–2021

ITU Taşkışla Student Works A3 Exhibition Commission: Student Exhibition Committee Member, ITU Faculty of Architecture | 2015–2018

2014 NAAB Accreditation Exhibition Organization Commission: Institutional Promotion, ITU Faculty of Architecture | 2014–2015

Courses Assisted as Teaching Assistant · BAU Faculty of Architecture & Design (2012–2014)

First Year Studios

ARC1001 Basic Design: Spring 2013–2014; Fall 2013–2014; Fall 2012–2013; Spring 2011–2012

ARC1002 Design Studies: Spring 2011–2012

INAR1001 Basic Design: Spring 2011–2012

Second Year Studios

ARC2001 Architectural Design I: Spring 2013–2014

Fourth Year Studios

ARC4002 Degree Project Design: Fall 2013–2014

Theoretical Courses

ARC1021 Introduction to Architectural Culture: Fall 2012–2013

ARCH2040 Strength of Materials: Spring 2011–2012

ARC4021 Contemporary Turkish Architecture: Fall 2012–2013

Oguz Orkun Doma, PhD

Architect, XR developer, and lecturer with a PhD in Architectural Design Computing, working across immersive media, level design, serious games, and interactive virtual environments. Experienced in Unreal Engine and real-time production workflows across academic research, teaching, and industry practice.