OGUZ ORKUN
DOMA

ARCHITECT · LEVEL DESIGNER

Istanbul, Turkey

moc.amodzugo@zugo

rt.ude.uti@amod

Oğuz Orkun Doma is an architect (M.A.) who has earned his Ph.D. in the Architectural Design Computing program at Istanbul Technical University.

Working as Product Manager at Hyperlab Games. Previously worked as XR Projects Manager at Neo Auvra Digital Health Technologies, Project Manager at AKSTEK AR/VR Training Technologies, Level Designer at Crytek Istanbul, and Research Assistant at Istanbul Technical University and BAU. 

Professional experience includes architectural design, virtual reality, game design, level design, project management, graphic design and visualization, and teaching in higher education.

Academic research areas include architectural design computation, virtual and augmented reality, computer graphics and video games, design cognition, and brain-computer interfaces.

/oguzdoma

/oguzorkundoma

/oguzdoma

EXPERIENCE

HYPERLAB GAMES

Product Manager | 2023.11 – present

Leading a mobile game project, blending innovation with market trends, ensuring that vision is effectively translated into execution. Responsible for shaping the creative design direction and the product roadmap that follows agile methodologies for achieving project milestones. Directing the design of captivating gameplay and meta features, backed by a data-driven approach to shape user experience and improve KPIs to optimize player retention and monetization. Fostering a collaborative culture among cross-functional teams, driving progressive thinking, excellence, and continuous improvement.

NEO AUVRA DIGITAL HEALTH TECHNOLOGIES

XR Projects Manager | 2023.04 – present

Drove the development of cutting-edge XR projects from ideation and prototyping through deployment, ensuring timely,high-quality delivery while fostering innovation and collaboration. Spearheaded advanced VR/AR integration in digital health and managed software validation and verification for FDA documentation.

Technology & Innovation Lead | 2022.01 – 2023.04

Worked on development and deployment of novel digital health solutions with VR/AR technologies, fostering cross-disciplinary collaboration. Lead the technology and innovation efforts of the company, with a focus on product ideation, technology scouting, and R&D. Contributed to patent applications and utility model registrations.

Game Designer | 2021.10 – 2022.01

ISTANBUL TECHNICAL UNIVERSITY
FACULTY OF ARCHITECTURE

Research Assistant | 2014.09 – 2021.07

Taught architectural design and design visualization courses in undergraduate and graduate levels while participating in architectural design computation research.

AKSTEK AR/VR TRAINING TECHNOLOGIES

Project Manager | 2018.04 – 2019.06

Responsible for game design, art direction and level design and project management of multiple serious game projects, including Black Diamond VR as the architect behind the project from the early proof-of-concept demos to the delivered end product.

CRYTEK ISTANBUL

Level Designer | 2016.01 – 2019.07

Conducted VR and Level Design R&D projects at Crytek via İTÜNOVA TTO.

CBILAB VR STUDIOS

Narrative Designer · Contract | 2016.08 – 2018.06

Contributed to the development of ManMade, a VR action-adventure game set in a futuristic, cyberpunk version of Istanbul during the 2050s. Provided key creative input in crafting the game’s world-building and narrative design, resulting in a captivating and immersive player experience.

BAHÇEŞEHİR UNIVERSITY
FACULTY OF ARCHITECTURE & DESIGN

Teaching Assistant | 2012.02 – 2014.08

Been offered a T.A. position upon graduating with a bachelor’s degree as the class valedictorian. Assisted architectural design courses in undergraduate level.

EDUCATION

ISTANBUL TECHNICAL UNIVERSITY

PhD | 2014 – 2023

In Architectural Design Computing program. Published a thesis titled: DREAMSCAPE: Use of Virtual Reality in Architectural Design and Education. GPA: 3.94 / 4.00.

BAHÇEŞEHİR UNIVERSITY

Architecture · Master of Arts | 2012 – 2014

Published a thesis titled: Architectural Experience in Video Games: Spatial, Temporal & Narrative. GPA: 3.95 / 4.00

BAHÇEŞEHİR UNIVERSITY
FACULTY OF ARCHITECTURE & DESIGN

Architecture · Bachelor’s Degree | 2007 – 2012

Accepted with a full tuition scholarship, and was offered T.A. position when graduated. GPA: 3.70 / 4.00

ORDU SCIENCE HIGH SCHOOL

High School | 2003 – 2006

Accepted at Ordu Science High School with a high score, which was specialized in STEM fields. GPA 5.00 / 5.00.

LANGUAGES

SKILLS

TURKISH

Native

ENGLISH

Advanced
TOEFL iBT 110/120

CRYENGINE

Unreal Engine 4

Lumberyard

Photoshop

3ds Max

InDesign

Illustrator

Substance

MS Office

Autocad

ArchiCAD

SketchUp

Rhinoceros

  • CRYENGINE
  • Unreal Engine 4
  • Lumberyard
  • Photoshop
  • 3ds Max
  • InDesign
  • Illustrator
  • Substance
  • MS Office
  • Autocad
  • Archicad
  • SketchUp
  • Rhinoceros

SKILLS

  • CRYENGINE
  • Unreal Engine 4
  • Lumberyard
  • Photoshop
  • 3ds Max
  • InDesign
  • Illustrator
  • Substance
  • MS Office
  • Autocad
  • ArchiCAD
  • SketchUp
  • Rhinoceros

LANGUAGES

TURKISH

Native

ENGLISH

Advanced
TOEFL iBT 110/120