OGUZ ORKUN DOMA
XR Developer · Lecturer in Games, Immersive Media & Interaction Design · PhD
Winchester, United Kingdom
moc.amodzugo@zugo
rt.ude.uti@amod
Architect with a PhD in Architectural Design Computing, working across XR development, level design, serious games, immersive media, and interaction design. Experienced in Unreal Engine and real-time production workflows, combining academic research, teaching, and industry practice to create interactive virtual environments. Currently Research Fellow – Interaction Designer for Virtual Production at the University of Southampton.
Highlights
These Turning Heavens: An Aethereal VR Experience
Dreamscape Bricks VR
Black Diamond VR
Academic Work
Professional Focus
XR Development
Expertise in immersive VR applications across interactive art, design tools, training, and serious games.
Game and Level Design
Experience in level design, gameplay systems, and interactive environments for games and immersive media.
Architectural Design & Visualisation
Background in computational design and real-time visualisation, bridging physical and digital environments.
UI/UX and Interaction Design
Experience in crafting user interfaces and interaction systems for usable, accessible, spatial experiences.
Research Interests
Extended Reality, Design Computation, Game Design, Interaction Design, Design Cognition, Serious Games
Teaching
Game Design, Level Design, Serious Games, Interaction Design, Architectural Design, and XR Development.
Professional Experience
2024.02 – present
University of Southampton
Winchester School of Art
Interaction Designer for Virtual Production - Research Fellow
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Contribute to an Innovate UK Knowledge Transfer Partnership between Winchester School of Art and Stewart Signs as a KTP Associate, exploring immersive VR and 3D visualisation in creative and manufacturing contexts, with applied research outputs and peer-reviewed publications.
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Developed Wrap Studio LIVE, a VR application enabling designers to prototype and evaluate large-scale visual communication (vehicle liveries, signage) in immersive environments, connecting 2D graphic design workflows with real-time 3D visualisation.
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Design and evaluate human-centred VR systems, conducting user studies on spatial perception, design cognition, and visual communication.
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Contribute to UG and PG teaching through workshops and guest lectures in immersive media, interaction design, and computational design.
2023.11 – 2024.02
Hyperlab Games
Product Manager
- Directed a mobile game project, shaping creative direction, gameplay systems, and product roadmap through Agile workflows.
- Designed meta features informed by player data to support retention and monetisation goals.
2021.10 – 2023.11
Neo Auvra Digital Health Technologies
XR Projects Manager | 2023.04 – 2023.11
- Led the delivery of XR applications for digital health from prototyping through deployment, coordinating cross-disciplinary teams and production workflows.
- Managed VR/AR integration for assessment contexts, aligning development with regulatory requirements including FDA documentation and validation processes.
Technology & Innovation Lead | 2022.01 – 2023.04
- Led technology and innovation efforts for XR-based digital health products, defining product direction, R&D priorities, and technical workflows.
- Contributed to patent applications and utility model registrations, and conducted technology scouting to support product development.
Game Designer | 2021.10 – 2022.01
- Designed VR experiences for cognitive and physical health assessment, focusing on spatial interaction, narrative structure, and user engagement.
- Developed gameplay systems and virtual environments for assessing cognitive functions and socio-emotional skills.
2018.04 – 2019.06
Akstek AR/VR Training Technologies
Project Manager · Contract
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Conceived and led Black Diamond VR, an occupational safety and vocational training serious game for underground coal miners, from initial proof-of-concept through to deployment.
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Oversaw art direction, level design, gameplay systems, and production pipelines across an interdisciplinary team, shaping the project’s design direction and production structure.
2016.01 – 2019.07
Crytek Istanbul
Level Designer · Contract
- Conducted VR and level design R&D in CRYENGINE as part of the Architectural Simulation with CRYENGINE knowledge exchange project between İTÜ NOVA TTO and Crytek Istanbul.
- Contributed to experimental VR environments and interaction prototypes for early consumer headsets including Oculus Rift and PlayStation VR.
- Developed cultural heritage VR prototypes, exploring spatial storytelling, virtual tours, and digital reconstruction.
- Supported public-facing activities on digital games and education, including the International Children and Information Security Congress in Ankara, 2018.
2016.08 – 2018.06
CBILAB VR Studios
Narrative Designer · Contract
- Contributed to the development of ManMade, a VR action-adventure game set in a cyberpunk interpretation of Istanbul in the 2050s.
- Developed narrative design across world-building, story structure, character arcs, pacing, and dialogue, working closely with the development team.
- The project’s narrative setting was informed by the neOistanbul design workshop, which I co-led, exploring speculative urban futures.
- [Cinematic teaser ↗] [Early WIP demo ↗] [Kickstarter ↗]
Teaching Experience
2023.01 – present
Istanbul Technical University
Graduate School
Visiting Lecturer · Part-time
- Delivered GAM 509e Visualization in Virtual Reality, a practice-based postgraduate module covering immersive environment design, level design, and interactive VR development in Unreal Engine. Designed the module from the ground up for the programme’s curriculum development and accreditation process, focusing on VR prototyping, level design, and real-time engine workflows.
- Taught GAM 516e Serious Games at postgraduate level, combining instructional design theory with applied game development and iterative critique.
- Continued to contribute remotely as co-instructor to both modules following relocation to the UK in February 2024.
2023.02 – 2024.01
Bahçeşehir University (BAU)
Faculty of Communication
Part-time Lecturer · Part-time
- Taught GAD2014 Serious Games, an undergraduate course covering instructional game design, game mechanics, serious games, and applied game development principles.
- Built a project-based course structure progressing from serious game analysis to level design, interactive gameplay implementation, and final edutainment game prototype development.
- Developed assignments, handouts, critique sessions, and assessment criteria around HLDDs, learning outcomes, gameplay loops, level design, UI/UX, and player engagement.
2014.09 – 2021.07
Istanbul Technical University
Faculty of Architecture
Research Assistant · Full-time
- Delivered studio-based teaching across architectural design, from foundation studio to graduation level, and digital visualisation at undergraduate and postgraduate levels.
- Co-led design studios and supervised diploma projects, focusing on spatial thinking, representation, and iterative design processes.
- Contributed to the 2014–2015 curriculum commission that restructured Foundation Studio teaching at ITU School of Architecture. Taught Project and Visual Communication within the interdisciplinary Foundation Studio programme for four consecutive years.
- Conducted research in computational design and immersive VR in architectural education, later forming the basis of my doctoral research.
- Served as elected Research Assistant representative on the Faculty Board for two one-year terms; contributed to departmental web development, designing the Department of Architecture website and the interdisciplinary Foundation Studio web platform.
2016.09 – 2018.02
BAU Faculty of Communication
Part-time Lecturer · Part-time
- Developed and delivered COP4454 Introduction to Game Development with CRYENGINE through the Crytek Istanbul and Bahçeşehir University CO-OP / industry–academia collaboration.
- Rebuilt the CRYENGINE Academy technical training outline from a developer-led engine demonstration format into a project-based undergraduate course, shifting the emphasis from tool instruction to studio pedagogy, student projects, assessment criteria, and final project delivery.
- Taught level design, CRYENGINE workflows, FlowGraph scripting, interactive environment design, and VR user experience through practical game-development projects.
2012.02 – 2014.08
Bahçeşehir University
Faculty of Architecture & Design
Teaching Assistant · Full-time
- Offered a Teaching Assistant position after graduating with a bachelor’s degree as class valedictorian. Supported undergraduate architectural design courses.
- Awarded the Virginia Tech WAAC Consortium Scholarship as part of the valedictorian scholarship, enabling one semester of graduate study as a visiting M.Arch. student at Virginia Tech’s Washington-Alexandria Architecture Center (VT WAAC).
Education
2014 – 2023
Istanbul Technical University
PhD · Architectural Design Computing
Completed a PhD in Architectural Design Computing with a thesis titled DREAMSCAPE: Use of Virtual Reality in Architectural Design and Education. Research focused on embodied cognition, immersive VR design systems, and architectural design education.
2012 – 2014
Bahçeşehir University
MArch by Research (Master of Architecture)
Accepted into the research-based Master of Architecture programme with a full scholarship and Teaching Assistantship as class valedictorian. Received the Virginia Tech WAAC Consortium Scholarship for one semester of graduate study abroad at VT's Washington-Alexandria Architecture Center.
Completed a research-based Master of Architecture with a thesis titled Architectural Experience in Video Games: Spatial, Temporal & Narrative.
2007 – 2012
Bahçeşehir University
School of Architecture & Design
BArch (Bachelor of Architecture)
Accepted into the Bachelor of Architecture programme with a full tuition scholarship. Graduated as class valedictorian with a GPA of 3.70 / 4.00.
2003 – 2006
Ordu Science High School
High School
Admitted to a specialised STEM-focused high school through a competitive entrance examination. Graduated with a perfect GPA (5.00 / 5.00).
Skills & Expertise
Core Expertise
Game & XR Engines
- Unreal Engine
- CRYENGINE
- Unity
XR & Design Practice
- XR Development
- Level Design
- Interaction Design
- Serious Games
- Real-time Visualisation
- LiDAR / 3DGS / 3D Scanning Workflows
3D & Design Tools
- Adobe Creative Cloud (Ps / Ai / Id)
- Blender
- Rhino + Grasshopper
- SketchUp
- AutoCAD / Archicad
Production & Collaboration
Project Management
- Agile / Scrum / Kanban
- Confluence / Notion / Miro
- Jira
- User Testing & Evaluation
- Technical Documentation
Version Control
- Git / Bitbucket
- Perforce
Creative Coding & Scripting
- Processing
- Python scripting
Professional Strengths
Project & Product Leadership
- Project Management
- Product Management
- Team Leadership
Academic & Industry Practice
- Knowledge Exchange
- Industry Collaboration
- Research-informed Teaching
- Studio Critique & Mentoring
Communication
- Public Engagement
- Presentations & Workshops
- Cross-disciplinary Collaboration
Languages
English
Advanced (TOEFL iBT 110/120)
Turkish
Native

Oguz Orkun Doma, PhD
Architect, XR developer, and lecturer with a PhD in Architectural Design Computing, working across immersive media, level design, serious games, and interactive virtual environments. Experienced in Unreal Engine and real-time production workflows across academic research, teaching, and industry practice.
