OGUZ ORKUN DOMA

Level Designer · Architect, PhD

Winchester, United Kingdom

moc.amodzugo@zugo

rt.ude.uti@amod

Architect and PhD with extensive experience in VR development, level design, and game design. Proficient in Unreal Engine and serious games, combining academic research with industry insights to create innovative immersive experiences in gaming and virtual environments. Currently working as Interaction Designer for Virtual Production at the University of Southampton.

Highlights

These Turning Heavens: An Aethereal VR Experience

COMING SOON

Dreamscape Bricks VR

Black Diamond VR

Academic Work

Professional Focus

VR Development

Expertise in designing immersive VR applications spanning artworks, design tools, and serious games.

Game and Level Design

Experience in designing levels and gameplay mechanics  for both entertainment and serious games in the industry.

Architectural Design & Visualization

Background in parametric and computational design, with a portfolio bridging physical and digital realms.

UI/UX and Interaction Design

Experience in crafting user interfaces and experiences that prioritize usability, accessibility, and aesthetics.

Research Interests

Virtual and Augmented Reality, Design Computation, Game Design, Interaction Design, Design Cognition

Teaching

Game Design, Level Design, Serious Games, Interaction Design, Architectural Design, and VR Development.

Professional Experience

2024.02 - present

University of Southampton
Winchester School of Art

Interaction Designer for Virtual Production – Research Fellow

As a KTP Associate, bringing together cutting-edge research and industry best practices in virtual production, interaction design, and extended reality (XR) for applications across multiple industries and business partners. Leading projects that integrate real-time design in immersive virtual environments, digital prototyping, and 3D scanning to streamline workflows and reduce resource waste. Attending graduate and undergraduate-level courses at Winchester School of Art (WSA) as a guest lecturer in my capacity as a research fellow.

2023.11 - 2024.02

Hyperlab Games

Product Manager

Leading a mobile game project, blending innovation with market trends, ensuring that vision is effectively translated into execution. Responsible for shaping the creative design direction and the product roadmap that follows agile methodologies for achieving project milestones. Directing the design of captivating gameplay and meta features, backed by a data-driven approach to shape user experience and improve KPIs to optimize player retention and monetization. Fostering a collaborative culture among cross-functional teams, driving progressive thinking, excellence, and continuous improvement.

2021.10 - 2023.11

Neo Auvra Digital Health Technologies

XR Projects Manager | 2023.04 – 2023.11

Drove the development of cutting-edge XR projects from ideation and prototyping through deployment, ensuring timely,high-quality delivery while fostering innovation and collaboration. Spearheaded advanced VR/AR integration in digital health and managed software validation and verification for FDA documentation.

Technology & Innovation Lead | 2022.01 – 2023.04

Worked on development and deployment of novel digital health solutions with VR/AR technologies, fostering cross-disciplinary collaboration. Lead the technology and innovation efforts of the company, with a focus on product ideation, technology scouting, and R&D. Contributed to patent applications and utility model registrations.

Game Designer | 2021.10 – 2022.01

2018.04 - 2019.06

Akstek AR/VR Training Technologies

Project Manager · Contract

Responsible for game design, art direction and level design and project management of multiple serious game projects, including Black Diamond VR as the architect behind the project from the early proof-of-concept demos to the delivered end product.

2016.01 - 2019.07

Crytek Istanbul

Level Designer · Contract

Conducted VR and Level Design R&D projects at Crytek via İTÜNOVA TTO.

2016.08 - 2018.06

CBILAB VR Studios

Narrative Designer · Contract

Contributed to the development of ManMade, a VR action-adventure game set in a futuristic, cyberpunk version of Istanbul during the 2050s. Provided key creative input in crafting the game’s world-building and narrative design, resulting in a captivating and immersive player experience.

Teaching Experience

2023.01 - 2024.02

Istanbul Technical University

Graduate School

Visiting Lecturer · Part-time

Teaching the GAM 509e Visualization in Virtual Reality and GAM 516e Serious Games courses in the Game and Interaction Technologies graduate program.

2023.02 - 2024.02

Bahçeşehir University (BAU)
Faculty of Communication

Part-time Lecturer · Part-time

Teaching the GAD2014 Serious Games course in the Digital Game Design undergraduate program, providing a foundation in instructional and game design, game mechanics, and game development principles for the design and development of serious and educational games.

2014.09 - 2021.07

Istanbul Technical University
Faculty of Architecture

Research Assistant · Full-time

Taught architectural design and design visualization courses in undergraduate and graduate levels while participating in architectural design computation research.

2016.09 - 2018.02

BAU Faculty of Communication

Lecturer · Part-time

Taught the COOP4454 – Introduction to Game Development with CRYENGINE course during the Fall semesters of 2016-2017 and 2017-2018, as part of a virtual reality R&D contract with Crytek Istanbul.

2012.02 - 2014.08

Bahçeşehir University
Faculty of Architecture & Design

Teaching Assistant · Full-time

Been offered a T.A. position upon graduating with a bachelor’s degree as the class valedictorian. Assisted architectural design courses in undergraduate level.

Education

2014 - 2023

Istanbul Technical University

PhD · Architectural Design Computing

In Architectural Design Computing program. Published a thesis titled: DREAMSCAPE: Use of Virtual Reality in Architectural Design and Education. GPA: 3.94 / 4.00.

2012 - 2014

Bahçeşehir University

MArch (Master of Architecture)

Accepted with a full scholarship as the class valedictorian. Published a thesis titled Architectural Experience in Video Games: Spatial, Temporal & Narrative.

2007 - 2012

Bahçeşehir University
School of Architecture & Design

BArch (Bachelor of Architecture)

Accepted into the Bachelor’s degree program with a full tuition scholarship. Graduated with a GPA of 3.70/4.00 and was offered a Teaching Assistant position upon graduation.

2003 - 2006

Ordu Science High School

High School

Admitted with a high entrance score to the specialized STEM-focused institution. Graduated with a GPA of 5.00/5.00.

Skills & Expertise

  • Unreal Engine
  • CRYENGINE
  • Blender
  • Substance Painter
  • Rhinoceros + Grasshopper
  • SketchUp
  • 3ds Max
  • Autocad
  • ArchiCAD
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe InDesign

Development & Collaboration Tools

Project Management

  • Confluence
  • Jira
  • Notion
  • Agile methodologies (Scrum & Kanban)

Version Control

  • Bitbucket
  • Perforce

Scripting Languages

  • Processing
  • Python (basic familiarity)

Soft Skills

Project Management

Product Management

Team Leadership

Creative Problem-Solving

Presentation Skills

Languages

English
Advanced (TOEFL iBT 110/120)

Turkish
Native

Oguz Orkun Doma, PhD

Architect and VR developer with a PhD in Architectural Design Computing, specializing in immersive experiences, level design, and virtual environments. Experienced in VR development, game design, and Unreal Engine, integrating academic research with innovative industry practices.