OGUZ ORKUN DOMA
Level Designer · Architect, PhD
Winchester, United Kingdom
moc.amodzugo@zugo
rt.ude.uti@amod
Architect and PhD with extensive experience in VR development, level design, and game design. Proficient in Unreal Engine and serious games, combining academic research with industry insights to create innovative immersive experiences in gaming and virtual environments. Currently working as Interaction Designer for Virtual Production at the University of Southampton.
Highlights
These Turning Heavens: An Aethereal VR Experience
COMING SOON
Dreamscape Bricks VR
Black Diamond VR
Academic Work
Professional Focus
VR Development
Expertise in designing immersive VR applications spanning artworks, design tools, and serious games.
Game and Level Design
Experience in designing levels and gameplay mechanics for both entertainment and serious games in the industry.
Architectural Design & Visualization
Background in parametric and computational design, with a portfolio bridging physical and digital realms.
UI/UX and Interaction Design
Experience in crafting user interfaces and experiences that prioritize usability, accessibility, and aesthetics.
Research Interests
Virtual and Augmented Reality, Design Computation, Game Design, Interaction Design, Design Cognition
Teaching
Game Design, Level Design, Serious Games, Interaction Design, Architectural Design, and VR Development.
Professional Experience
2024.02 - present
University of Southampton
Winchester School of Art
Interaction Designer for Virtual Production – Research Fellow
As a KTP Associate, bringing together cutting-edge research and industry best practices in virtual production, interaction design, and extended reality (XR) for applications across multiple industries and business partners. Leading projects that integrate real-time design in immersive virtual environments, digital prototyping, and 3D scanning to streamline workflows and reduce resource waste. Attending graduate and undergraduate-level courses at Winchester School of Art (WSA) as a guest lecturer in my capacity as a research fellow.
2023.11 - 2024.02
Hyperlab Games
Product Manager
Leading a mobile game project, blending innovation with market trends, ensuring that vision is effectively translated into execution. Responsible for shaping the creative design direction and the product roadmap that follows agile methodologies for achieving project milestones. Directing the design of captivating gameplay and meta features, backed by a data-driven approach to shape user experience and improve KPIs to optimize player retention and monetization. Fostering a collaborative culture among cross-functional teams, driving progressive thinking, excellence, and continuous improvement.
2021.10 - 2023.11
Neo Auvra Digital Health Technologies
XR Projects Manager | 2023.04 – 2023.11
Drove the development of cutting-edge XR projects from ideation and prototyping through deployment, ensuring timely,high-quality delivery while fostering innovation and collaboration. Spearheaded advanced VR/AR integration in digital health and managed software validation and verification for FDA documentation.
Technology & Innovation Lead | 2022.01 – 2023.04
Worked on development and deployment of novel digital health solutions with VR/AR technologies, fostering cross-disciplinary collaboration. Lead the technology and innovation efforts of the company, with a focus on product ideation, technology scouting, and R&D. Contributed to patent applications and utility model registrations.
Game Designer | 2021.10 – 2022.01
2018.04 - 2019.06
Akstek AR/VR Training Technologies
Project Manager · Contract
Responsible for game design, art direction and level design and project management of multiple serious game projects, including Black Diamond VR as the architect behind the project from the early proof-of-concept demos to the delivered end product.
2016.01 - 2019.07
Crytek Istanbul
Level Designer · Contract
Conducted VR and Level Design R&D projects at Crytek via İTÜNOVA TTO.
2016.08 - 2018.06
CBILAB VR Studios
Narrative Designer · Contract
Contributed to the development of ManMade, a VR action-adventure game set in a futuristic, cyberpunk version of Istanbul during the 2050s. Provided key creative input in crafting the game’s world-building and narrative design, resulting in a captivating and immersive player experience.
Teaching Experience
2023.01 - 2024.02
Istanbul Technical University
Graduate School
Visiting Lecturer · Part-time
Teaching the GAM 509e Visualization in Virtual Reality and GAM 516e Serious Games courses in the Game and Interaction Technologies graduate program.
2023.02 - 2024.02
Bahçeşehir University (BAU)
Faculty of Communication
Part-time Lecturer · Part-time
Teaching the GAD2014 Serious Games course in the Digital Game Design undergraduate program, providing a foundation in instructional and game design, game mechanics, and game development principles for the design and development of serious and educational games.
2014.09 - 2021.07
Istanbul Technical University
Faculty of Architecture
Research Assistant · Full-time
Taught architectural design and design visualization courses in undergraduate and graduate levels while participating in architectural design computation research.
2016.09 - 2018.02
BAU Faculty of Communication
Lecturer · Part-time
Taught the COOP4454 – Introduction to Game Development with CRYENGINE course during the Fall semesters of 2016-2017 and 2017-2018, as part of a virtual reality R&D contract with Crytek Istanbul.
2012.02 - 2014.08
Bahçeşehir University
Faculty of Architecture & Design
Teaching Assistant · Full-time
Been offered a T.A. position upon graduating with a bachelor’s degree as the class valedictorian. Assisted architectural design courses in undergraduate level.
Education
2014 - 2023
Istanbul Technical University
PhD · Architectural Design Computing
In Architectural Design Computing program. Published a thesis titled: DREAMSCAPE: Use of Virtual Reality in Architectural Design and Education. GPA: 3.94 / 4.00.
2012 - 2014
Bahçeşehir University
MArch (Master of Architecture)
Accepted with a full scholarship as the class valedictorian. Published a thesis titled Architectural Experience in Video Games: Spatial, Temporal & Narrative.
2007 - 2012
Bahçeşehir University
School of Architecture & Design
BArch (Bachelor of Architecture)
Accepted into the Bachelor’s degree program with a full tuition scholarship. Graduated with a GPA of 3.70/4.00 and was offered a Teaching Assistant position upon graduation.
2003 - 2006
Ordu Science High School
High School
Admitted with a high entrance score to the specialized STEM-focused institution. Graduated with a GPA of 5.00/5.00.
Skills & Expertise
- Unreal Engine
- CRYENGINE
- Blender
- Substance Painter
- Rhinoceros + Grasshopper
- SketchUp
- 3ds Max
- Autocad
- ArchiCAD
- Adobe Photoshop
- Adobe Illustrator
- Adobe InDesign
Development & Collaboration Tools
Project Management
- Confluence
- Jira
- Notion
- Agile methodologies (Scrum & Kanban)
Version Control
- Bitbucket
- Perforce
Scripting Languages
- Processing
- Python (basic familiarity)
Soft Skills
Project Management
Product Management
Team Leadership
Creative Problem-Solving
Presentation Skills
Languages
English
Advanced (TOEFL iBT 110/120)
Turkish
Native
Oguz Orkun Doma, PhD
Architect and VR developer with a PhD in Architectural Design Computing, specializing in immersive experiences, level design, and virtual environments. Experienced in VR development, game design, and Unreal Engine, integrating academic research with innovative industry practices.