OGUZ ORKUN DOMA

XR Developer · Lecturer in Games, Immersive Media & Interaction Design · PhD

Winchester, United Kingdom

moc.amodzugo@zugo

rt.ude.uti@amod

Architect with a PhD in Architectural Design Computing, working across XR development, level design, serious games, immersive media, and interaction design. Experienced in Unreal Engine and real-time production workflows, combining academic research, teaching, and industry practice to create interactive virtual environments. Currently Research Fellow – Interaction Designer for Virtual Production at the University of Southampton.

Highlights

These Turning Heavens: An Aethereal VR Experience

Dreamscape Bricks VR

Black Diamond VR

Academic Work

Professional Focus

VR Development

Expertise in designing immersive VR applications spanning artworks, design tools, and serious games.

Game and Level Design

Experience in designing levels and gameplay mechanics  for both entertainment and serious games in the industry.

Architectural Design & Visualization

Background in parametric and computational design, with a portfolio bridging physical and digital realms.

UI/UX and Interaction Design

Experience in crafting user interfaces and experiences that prioritize usability, accessibility, and aesthetics.

Research Interests

Virtual and Augmented Reality, Design Computation, Game Design, Interaction Design, Design Cognition

Teaching

Game Design, Level Design, Serious Games, Interaction Design, Architectural Design, and VR Development.

Professional Experience

2024.02 – present

University of Southampton
Winchester School of Art

Interaction Designer for Virtual Production – Research Fellow

  • Lead an Innovate UK Knowledge Transfer Partnership exploring immersive VR and 3D visualisation in creative and manufacturing contexts, producing applied research outputs and peer-reviewed publications.
  • Developed Wrap Studio LIVE, a VR application enabling designers to prototype and evaluate large-scale visual communication (vehicle liveries, signage) in immersive environments, bridging 2D graphic workflows with real-time 3D visualisation.
  • Design and evaluate human-centred VR systems, conducting user studies on spatial perception, design cognition, and visual communication.
  • Contribute to UG and PG teaching through workshops and guest lectures in immersive media, interaction design, and computational design.

2023.11 – 2024.02

Hyperlab Games

Product Manager

  • Directed a mobile game project, overseeing creative design direction and product roadmap using Agile.
  • Shaped gameplay systems and meta features to boost retention and monetisation through data-driven design.
  • Supported cross-functional collaboration and iterative development for timely, high-quality releases.

2021.10 – 2023.11

Neo Auvra Digital Health Technologies

XR Projects Manager | 2023.04 – 2023.11

Drove the development of cutting-edge XR projects from ideation and prototyping through deployment, ensuring timely,high-quality delivery while fostering innovation and collaboration. Spearheaded advanced VR/AR integration in digital health and managed software validation and verification for FDA documentation.

Technology & Innovation Lead | 2022.01 – 2023.04

Worked on development and deployment of novel digital health solutions with VR/AR technologies, fostering cross-disciplinary collaboration. Lead the technology and innovation efforts of the company, with a focus on product ideation, technology scouting, and R&D. Contributed to patent applications and utility model registrations.

Game Designer | 2021.10 – 2022.01

2018.04 – 2019.06

Akstek AR/VR Training Technologies

Project Manager · Contract

  • Designed and delivered multiple serious game projects, including Black Diamond VR, from concept to deployment.
  • Oversaw art direction, gameplay systems, and production pipelines, ensuring timely delivery and quality standards.

2016.01 – 2019.07

Crytek Istanbul

Level Designer · Contract

  • Conducted VR and level design R&D in CryEngine as part of the Architectural Simulation with CryEngine knowledge exchange project between İTÜ NOVA TTO and Crytek Istanbul.
  • Contributed to experimental VR environments and interaction prototypes for early consumer headsets including Oculus Rift and PlayStation VR.
  • Developed cultural heritage VR prototypes, exploring spatial storytelling, virtual tours, and digital reconstruction.
  • Supported public-facing activities on digital games and education, including the International Children and Information Security Congress in Ankara, 2018.

2016.08 – 2018.06

CBILAB VR Studios

Narrative Designer · Contract

Contributed to the development of ManMade, a VR action-adventure game set in a futuristic, cyberpunk version of Istanbul during the 2050s. Provided key creative input in crafting the game’s world-building and narrative design, resulting in a captivating and immersive player experience.

Teaching Experience

2023.01 – present

Istanbul Technical University

Graduate School

Visiting Lecturer · Part-time

Teaching the GAM 509e Visualization in Virtual Reality and GAM 516e Serious Games courses in the Game and Interaction Technologies graduate program.

2023.02 – 2024.01

Bahçeşehir University (BAU)
Faculty of Communication

Part-time Lecturer · Part-time

Teaching the GAD2014 Serious Games course in the Digital Game Design undergraduate program, providing a foundation in instructional and game design, game mechanics, and game development principles for the design and development of serious and educational games.

2014.09 – 2021.07

Istanbul Technical University
Faculty of Architecture

Research Assistant · Full-time

Taught architectural design and design visualization courses in undergraduate and graduate levels while participating in architectural design computation research.

2016.09 – 2018.02

BAU Faculty of Communication

Lecturer · Part-time

Taught the COOP4454 – Introduction to Game Development with CRYENGINE course during the Fall semesters of 2016-2017 and 2017-2018, as part of a virtual reality R&D contract with Crytek Istanbul.

2012.02 – 2014.08

Bahçeşehir University
Faculty of Architecture & Design

Teaching Assistant · Full-time

Been offered a T.A. position upon graduating with a bachelor’s degree as the class valedictorian. Assisted architectural design courses in undergraduate level.

Education

2014 – 2023

Istanbul Technical University

PhD · Architectural Design Computing

In Architectural Design Computing program. Published a thesis titled: DREAMSCAPE: Use of Virtual Reality in Architectural Design and Education. GPA: 3.94 / 4.00.

2012 – 2014

Bahçeşehir University

MArch by Research (Master of Architecture)

Accepted with a full scholarship as the class valedictorian. Published a thesis titled Architectural Experience in Video Games: Spatial, Temporal & Narrative.

2007 – 2012

Bahçeşehir University
School of Architecture & Design

BArch (Bachelor of Architecture)

Accepted into the Bachelor’s degree program with a full tuition scholarship. Graduated with a GPA of 3.70/4.00 and was offered a Teaching Assistant position upon graduation.

2003 – 2006

Ordu Science High School

High School

Admitted with a high entrance score to the specialized STEM-focused institution. Graduated with a GPA of 5.00/5.00.

Skills & Expertise

Core Expertise

Game & XR Engines

  • Unreal Engine
  • CRYENGINE
  • Unity

XR & Design Practice

  • XR Development
  • Level Design
  • Interaction Design
  • Serious Games
  • Real-time Visualisation
  • LiDAR / 3DGS / 3D Scanning Workflows

3D & Design Tools

  • Adobe Creative Cloud (Ps / Ai / Id)
  • Blender
  • Rhino + Grasshopper
  • SketchUp
  • AutoCAD / Archicad

Production & Collaboration

Project Management

  • Agile / Scrum / Kanban
  • Confluence / Notion / Miro
  • Jira
  • User Testing & Evaluation
  • Technical Documentation

Version Control

  • Git / Bitbucket
  • Perforce

Creative Coding & Scripting

  • Processing
  • Python scripting

Professional Strengths

Project & Product Leadership

  • Project Management
  • Product Management
  • Team Leadership

Academic & Industry Practice

  • Knowledge Exchange
  • Industry Collaboration
  • Research-informed Teaching
  • Studio Critique & Mentoring

Communication

  • Public Engagement
  • Presentations & Workshops
  • Cross-disciplinary Collaboration

Languages

English
Advanced (TOEFL iBT 110/120)

Turkish
Native

Oguz Orkun Doma, PhD

Architect and XR developer with a PhD in Architectural Design Computing, working across immersive media, level design, serious games, and interactive virtual environments. Experienced in Unreal Engine and real-time production workflows across academic research, teaching, and industry practice.